In the simulation game of Game Dev Story, earning direction points is crucial for players to advance their progress and achieve their goals. Direction points can be earned by completing tasks and making strategic decisions that contribute to the success of the company. As a developer, understanding how to earn direction points is essential for maximizing your score and achieving your objectives in the game. In this article, we will provide you with a comprehensive guide on how to earn direction points in Game Dev Story. We will cover everything from comprehending different types of tasks and events to making strategic decisions that will help you maximize your earning potential. By following our recommendations and strategies, you can become an expert at earning direction points and take your game studio to new heights.
Understanding the Different Types of
Tasks
and
Events
Before we delve into the specific strategies for earning direction points, it is important to understand the different types of tasks and events that are available in Game Dev Story. These include:
Tasks
Tasks are the most common way to earn direction points in Game Dev Story. They can range from simple activities like cleaning up the office to more complex tasks like developing new features for your game. There are three different types of tasks in the game, each with its own unique rewards and requirements. These include:
Daily
Tasks
Daily tasks are available every day and are designed to be completed quickly and easily. They typically involve small activities like answering emails, cleaning up the office, or running errands. Completing daily tasks earns you a small number of direction points, as well as some in-game currency that can be used to purchase new equipment or hire additional staff.
Weekly
Tasks
Weekly tasks are available every week and are designed to be completed over the course of several days. They typically involve more complex activities like developing new features for your game, attending industry events, or conducting market research. Completing weekly tasks earns you a larger number of direction points and in-game currency than daily tasks, as well as some valuable experience points that can help you level up your character in the game.
Special
Tasks
Special tasks are rare and highly rewarding events that occur randomly throughout the game. They can involve anything from collaborating with other players to completing particularly challenging missions or projects. Completing a special task earns you a large number of direction points, as well as some valuable in-game currency and experience points.
Events
Events are special occasions that occur throughout the game and offer unique opportunities for players to earn direction points. These include:
Release
Events
Release events occur when you release a new version of your game. During these events, players can complete tasks related to promoting the game, generating buzz, and attracting new users. Completing these tasks earns you a large number of direction points and in-game currency.
Collaboration
Events
Collaboration events occur when you work with other players to complete joint projects or missions. These events can be highly rewarding, as they offer the opportunity to earn valuable experience points and direction points while working with others.
Contests
Contests are organized by the game’s developers and offer players the chance to compete in various challenges and games. The winners of these contests earn a large number of direction points and in-game currency, as well as some valuable experience points and recognition within the game.
Making Strategic Decisions to Maximize Your Earning Potential
Now that you have a better understanding of the different types of tasks and events available in Game Dev Story, it is time to start making strategic decisions that will help you maximize your earning potential. Here are some tips and strategies to get you started:
Prioritize Your
Tasks
When deciding which tasks to complete first, it is important to prioritize them based on their potential rewards and requirements.